About Me

I'm a game development programmer with a focus on Unity (C#) and Unreal Engine (C++ & Blueprints). During my time at Full Sail University, I not only built the technical foundation required for game development but also gained experience collaborating with diverse, multi-disciplinary teams.

Along this journey, I’ve worked on two complete game projects—both of which are featured below—and each one taught me something new about design, teamwork, and what it means to bring an idea to life.

I’m passionate about crafting fantastical games that are both immersive and enjoyable for players of all kinds.

Projects

Sole Survivor - Hungry Swans

UI/UX Engineer
A first-person zombie shooter created in Unity as a midterm project. I was responsible for designing and implementing all menus and HUD elements, with a strong focus on functionality and intuitive layout. Despite challenges during our two-month development window, this project was a valuable first experience in team-based game development.

Technologies Used: Unity, C#, Unity UI Toolkit

Noble Roots - PentaCog Studio

UI/UX Engineer
A farming simulation game with combat elements, built in Unity as my capstone project. I'm responsible for designing and programming the entire UI/UX experience, including the HUD, menus, and a fully functional inventory system developed during the second month of the project.

Technologies Used: Unity, C#, Unity UI Toolkit, Git