About Me
I'm a game development programmer with a focus on Unity (C#) and Unreal Engine (C++ & Blueprints). During my time at Full Sail University, I not only built the technical foundation required for game development but also gained experience collaborating with diverse, multi-disciplinary teams.
Along this journey, I’ve worked on two complete game projects—both of which are featured below—and each one taught me something new about design, teamwork, and what it means to bring an idea to life.
I’m passionate about crafting fantastical games that are both immersive and enjoyable for players of all kinds.
Projects
Sole Survivor - Hungry Swans
UI/UX Engineer
A first-person zombie shooter created in Unity as a midterm project. I was responsible for
designing and implementing
all menus and HUD elements, with a strong focus on functionality and intuitive layout. Despite
challenges during our
two-month development window, this project was a valuable first experience in team-based game
development.
Technologies Used: Unity, C#, Unity UI Toolkit
Noble Roots - PentaCog Studio
UI/UX Engineer
A farming simulation game with combat elements, built in Unity as my capstone project. I'm
responsible for designing and
programming the entire UI/UX experience, including the HUD, menus, and a fully functional
inventory system developed
during the second month of the project.
Technologies Used: Unity, C#, Unity UI Toolkit, Git