Projects
Sole Survivor - Hungry Swans
UI/UX Engineer
A first-person zombie shooter created in Unity as a midterm project. I was responsible for
designing and implementing
all menus and HUD elements, with a strong focus on functionality and intuitive layout. Despite
challenges during our
two-month development window, this project was a valuable first experience in team-based game
development.
Technologies Used: Unity, C#, Unity UI Toolkit
Noble Roots - PentaCog Studio
UI/UX Engineer
A farming simulation game with combat elements, built in Unity as my capstone project. I'm
responsible for designing and
programming the entire UI/UX experience, including the HUD, menus, and a fully functional
inventory system developed
during the second month of the project.
Technologies Used: Unity, C#, Unity UI Toolkit, Git