Projects

Sole Survivor - Hungry Swans

UI/UX Engineer
A first-person zombie shooter created in Unity as a midterm project. I was responsible for designing and implementing all menus and HUD elements, with a strong focus on functionality and intuitive layout. Despite challenges during our two-month development window, this project was a valuable first experience in team-based game development.

Technologies Used: Unity, C#, Unity UI Toolkit

Noble Roots - PentaCog Studio

UI/UX Engineer
A farming simulation game with combat elements, built in Unity as my capstone project. I'm responsible for designing and programming the entire UI/UX experience, including the HUD, menus, and a fully functional inventory system developed during the second month of the project.

Technologies Used: Unity, C#, Unity UI Toolkit, Git